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Command and conquer generals zero hour generals
Command and conquer generals zero hour generals




  1. Command and conquer generals zero hour generals upgrade#
  2. Command and conquer generals zero hour generals trial#

This horde is quite effective at taking out the forces before they get a chance to do too much damage.

Command and conquer generals zero hour generals upgrade#

These helixes should be with the bunker upgrade with missile infantry along with a few upgraded with propaganda tower. Fill up the helix having the bunkers with missile infantry.īy paying attention to the entry point of the GLA forces for each wave, station Helixes at the entry points itself as each wave is announced. Start by upgrading one helix with propaganda tower and the rest with bunker upgrade.

Command and conquer generals zero hour generals trial#

This takes a bit of trial and error and is suitable for when you are restarting the mission for the nth time and definitely works on the Normal level of difficulty.

command and conquer generals zero hour generals

Construction of Gattling Cannons to the southeast can actually be started during the first wave. There will be no Quad Cannons in this attack, so the Helixes can be set in Guard mode near the end of the attack if you are distracted with other duties.ĭuring a lull in the fighting, load one of the Troop Crawlers with the Tank Hunters and the other with Red Guard and start heading toward the southeast, along with two of the Dozers. The Helixes will do most of the work on this round. Have one stationed in a safe spot behind your troops and the other two moving further to the southeast.īuild eight Tank Hunters and have the Rally Point set at a safe place behind the Overlords.Īs troops in Wave 1 approach, be proactive with your Helixes in destroying the Bomb Trucks first and then the other units. Build two more Supply Trucks.īuild three Dozers. Have one of your Red Guard capture the oil derrick by the base and one capture the Artillery Platform. Label them with a number for fast response. Upgrade your Helixes, as desired, and move them toward the road also. Take both of your Troop Crawlers and empty them out on the road near your Gattling Tanks and place them in Guard mode. Have your Nuke Cannons force fire on the road ahead of these units. Move your Overlords in position on the road on the other side of the Artillery Platform, backed up by your Gattling Tanks and Battlemasters.

command and conquer generals zero hour generals command and conquer generals zero hour generals

The first task at hand is to prevent the GLA Combat Cycles from zipping through toward the northeast. The first attack will come along the main road slightly to the south of your northern base.






Command and conquer generals zero hour generals